Experience

  • Environment Generalist /Lead | ILM

    Warcraft

    The Revenant

    Spectre

    Modeling, scene assembly, shading, lighting of 3D digital environments.

    July 2014 - Present

    Vancouver, Canada
  • Environment Generalist | MPC

    Guardians of the Galaxy

    Scene assembly, shading, lighting and modeling updates of 3D digital environments.

    May 2014 - July 2014

    Vancouver, Canada
  • Environment Lead | MPC

    Game of Thrones Season 4

    Led a 12 person team to complete 140 digital environment shots. TD and assembly of most of the shots. Built shaders and provided matte painters with base renders of The Wall and forest elements. Assisted compositors on a further 20 shots with custom ice shader render passes.

    December 2013 - May 2014

    Vancouver, Canada
  • Environment Generalist | MPC

    The Amazing Spider-Man 2

    Responsible for design, modeling, shading, lighting, environment assembly of extensive full CG digital environment. Assembled digital set extensions from matte paintings. Assisted compositors on other shots with custom special passes.

    August 2013 - December 2013

    Vancouver, Canada
  • Environment TD | MPC

    Fast & Furious 6

    300: Rise of an Empire

    The Secret Life of Walter Mitty

    Seventh Son

    Assembling digital set extensions from matte paintings as well as lighting and shading of digital environments. Created tools in Nuke and Maya for the environment pipeline.

    February 2013 - August 2013

    Vancouver, Canada
  • Lighting Artist | Pixomondo

    Star Trek Into Darkness

    Lighting and shading of full CG environments, digital doubles, spaceships and set extensions.

    December 2012 - February 2013

    Santa Monica, CA
  • Lighting Artist/TD | Pixomondo

    Beautiful Creatures

    Lighting and shading on full CG environments, live-action integration elements and set extensions. Created scripts for the lighting pipeline utilizing 3DS Max and V-Ray.

    June 2012 - November 2012

    Baton Rouge, LA
  • VFX Generalist | Lockheed
    Responsible for modeling, lighting, shading, roto/paint, comp, matchmove on a variety of vehicle and architectural renderings. Also created scripts for 3DS Max, After Effects, Maya and the Backburner queueing system.

    Summer 2005 - Summer 2011

    Vicksburg, MS

Education

  • Visual Effects (unfinished) - M.A.
    Savannah College of Art and Design

    August 2011 - June 2012

    Savannah, GA
  • Computer Science - B.Sc.
    Mississippi State University

    2002 - 2006

    Starkville, MS

Professional Skills

  • Environment Technical Direction and Layout, Projection Setups, Lighting, Shading, Texturing, Modeling


    V-Ray, PRMan, mental ray, Arnold


    Maya, Nuke, 3D Studio Max, Photoshop Syntheyes


    Python, RSL, MEL, MaxScript, JavaScript, C++